Movement Training Philosophy

My training philosophy for movement sessions is heavily influenced by Ian Jeffreys and his book, Gamespeed: Movement Training for Superior Sports Performance, along with Reverse Engineering Sport: The 8 Vector System by Jordan Nieuwsma and Nick DiMarco.

Following the gamespeed system, all athletes will progress in three distinct phases: foundation, development, and peak. Each phase has its focus: technique, introducing constraints, and refining decision-making in different situations, respectively. The unique aspect of this system is that it is a constraints-based system which means I will manipulate variables in three key areas: the environment, task, and the athlete. By using this system, athletes should feel more confident in performing and understanding when to utilize different movements.

Alongside the gamespeed system, I will incorporate the 8-vector system by Jordan Nieuwsma and Nick DiMarco. This system is a framework for strength coaches to utilize and prepare athletes to generate and redirect force in multiple directions. Our plyometrics would progress as we move through the gamespeed system. Starting with one or two actions, I will progress these movements by adding more tasks and increasing the intensity to prepare the athlete further.

It is not enough to expose the athlete to game-like situations within practice alone. Using the two systems discussed, I will develop a well-rounded athlete who can confront any challenge presented to them on the court or field.

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